WIP title my “masterclass” the for seamless realtime VR / desktop / tablet / mobile production that includes many software ‘gems’ I started exploring a step-by-step beginner all in one course under development right now.
WIP title my “masterclass” the for seamless realtime VR / desktop / tablet / mobile production that includes many software ‘gems’ I started exploring a step-by-step beginner all in one course under development right now.
Proof of concept use case for live-streaming realtime CGI in UE4. We put the instructor first with a lightboard a great tool for producing high quality educational videos – all done remotely.
Got a studio up and running with VP using UE4, streaming software OBS a iPhone and HTC trackers + SteamVR – no headset needed!
I used Twinmotion to pull models from Sketchfab for texturing this enviroment. Sunset at bay.
Proof of concept for app that uses AR to visualize a historic building. Using photogrammetry environment from Google Earth to place 3D object.
I was responsible to manage and produce over 12 months of photos that capture how a production line moves from Germany to Poland. This international Canadian company makes car seats. Project used 4 hacked Go Pro’s, many hours post production in After Effects CC to process and show this process.
Created this during a 24 hour game jam. This proof of concept VR game prototype got a unique trailer. Created using Unreal Engine 4.
VRspace shit from mepi.pl on Vimeo.
Producing high quality real time MR is really easy now. This experimental video is one of many I shot to test out how this process works. I used the following software: Stream VR, Livr VR, TiltBrush, OBS.
Exploring free and paid tool 3D scanning models from the real world.
iPhone 3d scanning Qlone, Trnio, RealityCapture, ColMAP, Meshlab, Agisoft Photoscan/Metashape
Enjoy this experiment rendered entirely in Tvori a full blown VR animation software. Scene and charactes were made in VR. Keyframe animation done in real time also in VR.