Tag Archives: unreal engine

Virtual Production 102: Unreal Engine 5 Mocap course + animation pack

We’re thrilled to announce an exclusive opportunity for the first 100 passionate learners to dive into the world of 3D animation with our Unreal Engine 5 Crash Course: Animation on Udemy. This course is specially designed for those eager to explore the cutting-edge capabilities of Unreal Engine 5 in animating and bringing characters to life.

🔗 Enroll Now: Unreal Engine 5 Crash Course: Animation

Use Coupon Code: C3C831733F2C5AA707E6

Why Join This Course?

  • Hands-On Learning: Step into the world of Unreal Engine 5 with practical, project-based learning.
  • Downloadable Resources: Get access to exclusive Unreal project files and motion assets to use in your creations.
  • Expert Guidance: Learn from industry professionals with years of experience in 3D animation and game development.
  • Community Support: Join a community of like-minded individuals and share your progress and creations.

What Will You Achieve?

  • Master Unreal Engine 5: Understand the core concepts and tools of UE5 for animation.
  • Bring Characters to Life: Learn how to animate characters and objects with realism and flair.
  • Build Your Portfolio: Create stunning animations that you can add to your professional portfolio.

Special thanks to enstudios.pl for trusting me with this project!

👋 Join me and Emanuelle Bains to explore Real-Time Animation in Unreal Engine: “Acting & Skateboarding in mocap”. Experimental 3D way and I’m SUPER excited to share this today. Shot 100% live with live audience. 🙌 Interested in hasztag#virtualproduction ? Start using software like Epic Games #unrealengine and many more tools like Blender. Like to use cool hardware? Learn how a 6-axis space mouse mice and keyboard ecosystem in Unreal helps A LOT to work with virtual cameras or #realtime animation.

Course Description:
Dive into the dynamic world of real-time animation, specifically designed to leverage the power of Unreal Engine’s cutting-edge virtual production capabilities. This course is a transformative opportunity for aspiring animators, filmmakers, visual effects artists, and game developers eager to master the art of real-time animation using world-
class motion capture systems.

What am I getting into and why?

You can see how performance capture works on different tier levels. You also learn that you can put your own twist on the content thanks to the provided mocap and source files + brief instruction + hands-on training with actual data from a professional studio motion capture sessions + video reference.

After exploring the high end you learn the indie way of mocap using apps like Move AI or dual cam setups. Clean-up is needed no matter how amazing the technolog so providing the high-fidelity data captured from industry-leading systems like OptiTrack and Rokoko you see what suits best for your animation needs and most important – you get to play with along the course! Classes include Unreal Project files to delve into.

Metahuman Animator: Tips and tricks to get the best performance data -Develop your character animation skills using advanced Metahuman Animator captures, with exclusive actress performance captures for hands-on experience. iClone8 connection with Unreal working with metahumans.

Delve into innovative animation with motion capture technology with just a iPhone in Real-World Examples: Next, work fully in unreal using Control Rig in Unreal Engine for clean-up strategies , additive blending for cleaning up animations.

Budget-Friendly Learning Experience: Discover cost-effective solutions I cover, ideal for those working within a budget.

For Who is this intended?
Aspiring and professional animators
Visual effects artists
Filmmakers and content creators
Game developers
Anyone interested in animation and virtual production

I was a TA at Epic World-building fellowship!

I document my journey as a Teaching Assistant (TA) at the Epic Worldbuilding event. The video is a vlog-style account of my daily experiences and learnings throughout the fellowship.

The video kicks off with me sharing my excitement and slight fatigue on the first day of the event. I talk about balancing my responsibilities as a TA with my personal life, including taking my dog, Alcantara, for a walk. I also give viewers a glimpse of my workspace, which I fondly refer to as my “Unreal Cave,” a nod to the use of Unreal Engine during the fellowship.

Throughout the video, I share snippets of my day, including attending presentations, learning about new features of Unreal Engine, and interacting with other participants. I express my amazement at the depth of knowledge being shared and the quality of the presentations. I also share some advice to my future self and other participants about picking battles when learning Unreal Engine due to its vastness and complexity.

The video also includes snippets of my daily life outside the fellowship, including walks with my dog and lunch breaks. As the video concludes, I express my anticipation for the remaining days of the fellowship and my eagerness to continue learning.

Overall, this video provides a personal and insightful look into my experiences as a TA at the Epic Worldbuilding fellowship, highlighting both the intensive learning process and the balance of personal life

Below you can watch the sizzle reel made by epic games showcasing students work in Unreal Engine 5:

Summer of Unreal: Best Storytelling award

During summer of 2021 Escape Studios together with Epic games organized a global cohort style learning experience. I was part of a team that worked on this small animation. What came out of is this short created in Unreal Engine 5:


Horatiu Roman, Sam Shennan, Christoph Hars, Duncan Decottignies, Bartosz Barlowski, Cyril Chevtchouk, James Taylor, Aleksandar Bundalo, Alexander Trattler, Andrea Iliescu, Dawid Drabik

This short film was made during the Summer of Unreal course, where I, with ~800 others, spent four weeks learning from top pros from the animation and film industry about the latest and greatest in Unreal Engine cinematic production.

Together with the team we learned Unreal 5, how to make shaders, kitbash using photogrammetry assets from Quixel, how to rig characters using Control Rig and animate, all done in-engine with very little need for external tools.

Thanks to the awesome instructors and team for the Summer of Unreal!